Non Architecture Competition: “VIDEOGAME ARCHITECTURE“ is now open for entries!
Non Architecture Competition: “VIDEOGAME ARCHITECTURE“: Non Architecture (NonA) recently has announced its international architecture design competition this time titled “VIDEOGAME ARCHITECTURE”, asking participants to either design a new building/level within the context of an existing videogame or translate their favorite videogame into a real-life building.
Non Architecture (NonA) recently has announced its international design competition titled “VIDEOGAME ARCHITECTURE”.
In this competition, organizer encourage participants to come up with a visionary concept for a video game Architecture.
Participants are asked to either design a new building/level within the context of an existing videogame or translate their favorite videogame into a real-life building.
Make sure you understand the videogame you’re working on and what are the strong logics behind it and turn them into a tool to design your own architecture piece.
Gaming is the birthplace of the Metaverse, and gamers have been driving a revolution in digital experiences - by shaping a whole generation’s relationships to space, buildings, neighbourhoods, and cities. Very often, architects end up working in videogame companies - meaning we have the skills to work in the videogame industry. As designers, what new perspective can we bring to the industry of videogames? What are the tools that empower designers to create these 3D environments? Videogame Architecture aims to answer those questionswith a particular focus on the virtual environment. Only 2 drawings are required, absolute freedom of scale, or program.
The participants are asked to submit 1 ZIP folder, containing:
➜ A presentation image (.JPEG) showing the qualities of your design, in one catchy and representative impression.
➜ A concept image (.JPEG) one image to highlight the main approach of the project.
➜ A text document in Word (.DOC), that clearly states:
- the title and subtitle of the project (maximum of 10 words),
- 5 keywords, at least 1 from the given list (page 5-6), that better explain your project,
- a short project description (maximum of 200 words, must be written in English).
➜ A team document in Word (.DOC) with the team’s info in the following format:
- Name + Surname of each team member (separated clearly),
- Nationality (multiple options can be added),
- Institution/company (company or university attended, to be included just in case you want it to be visible once your project is published).
➜ Innovation - In terms of program management, technology and originality of the formal solution proposed.
➜ Communication - Clarity, appeal and experimentation in the presentation of the proposal.
➜ Relevance - The degree to which the proposal is related or useful to the proposed theme.
The winners will be announced between 1 – 15 December , 2022.
Non Architecture Competition: “VIDEOGAME ARCHITECTURE“ - Entry fees
Entry fee is 40€ during the Special registration period (1 – 31 July 2022). After that period ends the amount of entry fee will increase.
Non Architecture Competitions are open to all human beings, from every age and cultural background, working in groups or individually. Teams can be formed by a maximum number of 4 people.
The first prize winners will receive 1.000 euros, publication in the Non Architecture Competitions book and website, reviews in digital magazines and several architecture blogs. There will be also 7 HONORABLE MENTIONS, up to 35 prizes for finalists, the SPECIAL PRIZE and EDITORIAL PICK.
The organization might establish additional special prizes and awards during the competition development and in the evaluation phase.