• About •
The Museum of Architecture and Design is launching an open call for participation in the 26th Biennial of Design, BIO 26.
BIO 26 will take on one of the greatest challenges of our time: information. Concerned with the widespread crisis in information, BIO 26 seeks to harvest the best ideas that explore ways to creatively take charge and react to it, as well as to propose experiments and present alternatives to the ways we currently deal with information and knowledge.
Their goal is to generate new ideas through a creative sprint process during the first designathon — and not to stop there. The winning teams will go on to the second designathon, where these ideas will receive funding to be developed further and transformed into validated prototypes, installations, services, or systems to be exhibited during the biennial. If you are curious, motivated, skilled, and eager to be challenged to solve problems concerning knowledge and information, this is the perfect place for you to be.
The open call invites designers, architects, scientists, artists, communicators, educational professionals, sociologists, and the general public on a sprint journey to revisit the fundamental structures of knowledge production and transmission in society, going back to the Enlightenment.
You can choose (up to three challenges) from the following challenges to participate:
• Challenge 1: Old Structures, New Functions - Most libraries have been designed according to standards from the time when computers and internet access were not yet widely available...organizer will be challenging you to redesign old structures to accommodate new spatial solutions and organizational forms, as well as new services that facilitate the transmission of information to modern users.
• Challenge 2: A Meaningful Online/Offline Experience - During a period of intensive digitization, museums have created a large amount of material in digital form...what are the new ways in which collections could be accessed and used beyond the simple concept of making the material digitally searchable and identifiable through rich metadata?...
• Challenge 3: Toward New Learning Ergonomics - Universities tend to represent a community focal point for knowledge and skills development of a strong market workforce. As learning institutions, they can also play an important role in the “making” of active and educated citizens—or both!
Organizer will ask you to reexamine traditional pedagogy and scholarship, and how and where learning and teaching take place. We seek redesigned learning and teaching practices and the spaces (physical and virtual) that these practices take place in...
• Challenge 4: An Academy of Life - The aging of the population is a phenomenon that is faced not only by European countries, but globally...
Quite interesting is the fact that the aging of society is strongly biased in favor of women, leaving a question unanswered: how can one encourage more male retirees to participate in leisure and educational activities in the “third life period”?...
• Challenge 5: Connecting Plants and People - Maybe you have the idea that botanical gardens are simply beautiful and extravagant green real estate in the middle of our cities. However, in reality, their function is to catalog and preserve a country’s plant life...find innovative ways to organize bottles of seeds in seed banks, uncovering new ways of organizational distribution that follow specific categorization patterns.
• Challenge 6: Media Credibility and Its Discontents - Although the digital world has amplified connections and instant sharing of information from countless sources, it has also compromised journalism credibility and broken its business model in equal measure. Traditional news organizations, once considered the bastion of news, the source of reliable, objective, and verified information, today find themselves in troubled water trying to survive in an ever-changing—not to mention polluted—digital infosphere...
This year organizer will commission 6 projects for the biennial through a designathon process—a three-day intensive, hands-on, sprint event in which curious and motivated people, non-designers and designers alike, will collaborate on design challenges. In an intensive three-day working session of idealization and rapid prototyping to develop modern solutions for established institutions of knowledge production and transmission in Ljubljana—such as a library, a museum, the university, news/media organizations, the botanical garden, and a retirement home—are waiting.you and your team will have time to rethink the future of information processing, sharing, and understanding through challenges from established institutions, guardians of our knowledge production and transmission, and designing proposals with passion, creativity, and curiosity. Six esteemed designers will lead the groups as mentors until the exhibition presentation.
After choosing a challenge, the selected participants will actively join the first of two designathons taking place in May in Ljubljana. The 6 best projects selected during the first designathon—ideation to prototype—will continue to the next phase and receive funds to be developed further in a second designathon—prototype to product—taking place in July in Ljubljana.
These projects will be commissioned by BIO 26 and will be presented in the exhibition. The chosen participants will be announced for each of the challenges proposed on May 5th, 2019.
From November 14th, 2019 to February 9th, 2020 in Ljubljana, the 26th Biennial of Design, BIO 26 will present the outcomes of the exploratory work of the winning challenges at various locations in Ljubljana, complementing the main exhibition at MAO and accompanied by a special catalog.
There is no entry fee to participate!
It's free to enter!
• Eligibility •
Everyone is welcome to participate! Organizer are interested in connecting interdisciplinary teams with different education backgrounds.
• Prize •
The nominated teams get the opportunity to work with prominent designers and knowledge holders from each partnering institution to create innovative solutions for the challenges proposed in the designathon.
All winning teams will receive special mentorship by distinguished designers and experts, as well as seed money to further develop their ideas and prototypes for the biennial.
Furthermore, the winning projects get the chance to work toward an exhibition installation at their partner institution and the chance to present their projects during the 26th Ljubljana Design Biennial.